Pay for peace of mind, not per seat panic.
Billed on monthly peak CCU. Free up to 10 CCU, then a graduated ladder from $1.50 per CCU, with 35,000 rows of events, metrics and heartbeats included per CCU. Crash and bug reports never count, on any tier: we don't drop the crash that matters.
Estimate your bill
Drag to your monthly peak concurrent players and the rows your game sends. Each CCU is priced at its band's rate, like income tax, and includes 35,000 rows. Rows are custom events, metrics and session heartbeats. Crash reports and bug reports never count as rows.
8,750,000 rows included at this peak · no overage
The CCU ladder
One meter, graduated bands. Volume discounts are baked in — the more you scale, the less each CCU costs.
A launch spike costs money, not crashes — on any tier. Crash and bug reports never count as rows and are never paused. With a card on file, events, metrics and heartbeats beyond 35,000 rows per CCU are metered at $3 per extra 100,000 rows, never throttled.
A hosted MCP server — connect Claude or Cursor with a key you mint. €20/mo per studio, or $22/mo if your account bills in USD — which it does once you have a CCU subscription, since the CCU ladder is priced in USD.
Managed stack traces are readable out of the box; upload symbols from CI so native frames resolve as that work ships.
Export your raw data anytime. EU residency, no lock-in, no hostage analytics.
QUESTIONS, ANSWERED.
Your highest concurrent player count in one billing period, measured in UTC, computed from session heartbeats. The ladder bills that number — not seats, and never crashes. The quantity you are invoiced for is the highest concurrent player count over your subscription's own monthly billing period, which runs from its anniversary date rather than from the 1st of the calendar month. Before you have a subscription the dashboard shows the peak over the UTC calendar month so far instead. Either way the window is measured in UTC, not in your local time.