Pricing

Pay for peace of mind, not per seat panic.

Billed on monthly peak CCU. Free up to 10 CCU, then a graduated ladder from $1.50 per CCU, with 35,000 rows of events, metrics and heartbeats included per CCU. Crash and bug reports never count, on any tier: we don't drop the crash that matters.

Free
For solo devs & small teams
$0/forever
Start free
Up to 10 peak CCU
350,000 rows of events, metrics & heartbeats
Crash & exception capture
Player bug reports
30-day retention · EU residency
Unlimited team seats
MOST POPULAR
Studio
For shipping studios
$1.50/per CCU-peak / mo
Start free, scale later
Everything in Free, beyond 10 CCU
Pay only for peak CCU above free
35,000 rows included per CCU, then $3 per extra 100,000 rows
Crash & bug reports never count as rows
Retention configurable 30–90 days
Symbol upload + storage from CI
Spike alerts to Slack / Discord
Hosted MCP AI access · +€20/mo or $22/mo add-on
Enterprise
For publishers & live-service
Custom/talk to us
Talk to us
Scoped per engagement — not self-serve:
High-frequency ingest capacity (up to 150k events/min per game)
Self-hosted or dedicated VPC
Extended retention windows
SSO / SAML & audit logs
Console cert support
Dedicated success engineer
Uptime SLA

Estimate your bill

Drag to your monthly peak concurrent players and the rows your game sends. Each CCU is priced at its band's rate, like income tax, and includes 35,000 rows. Rows are custom events, metrics and session heartbeats. Crash reports and bug reports never count as rows.

Monthly peak CCU250
Rows per month (events, metrics, heartbeats)8.75M

8,750,000 rows included at this peak · no overage

Recommended plan
STUDIO
Estimated monthly
$315
$315 CCU ladder + $0 rows

The CCU ladder

One meter, graduated bands. Volume discounts are baked in — the more you scale, the less each CCU costs.

0–10 CCUFreefirst band
11–100 CCU$1.50per CCU · mo
101–500 CCU$1.20per CCU · mo
501–2,000 CCU$1.00per CCU · mo
2,001+ CCU$0.90per CCU · mo
Rows beyond 35,000 rows / CCU$3 per 100,000 rows
Crash and bug reports never count as rows and are never paused. With a card on file, crossing a band or your row allowance is metered, not throttled — a launch spike costs money, not data.
Crashes never throttled for growth

A launch spike costs money, not crashes — on any tier. Crash and bug reports never count as rows and are never paused. With a card on file, events, metrics and heartbeats beyond 35,000 rows per CCU are metered at $3 per extra 100,000 rows, never throttled.

AI triage add-on

A hosted MCP server — connect Claude or Cursor with a key you mint. €20/mo per studio, or $22/mo if your account bills in USD — which it does once you have a CCU subscription, since the CCU ladder is priced in USD.

Readable traces

Managed stack traces are readable out of the box; upload symbols from CI so native frames resolve as that work ships.

Yours, forever

Export your raw data anytime. EU residency, no lock-in, no hostage analytics.

QUESTIONS, ANSWERED.

Your highest concurrent player count in one billing period, measured in UTC, computed from session heartbeats. The ladder bills that number — not seats, and never crashes. The quantity you are invoiced for is the highest concurrent player count over your subscription's own monthly billing period, which runs from its anniversary date rather than from the 1st of the calendar month. Before you have a subscription the dashboard shows the peak over the UTC calendar month so far instead. Either way the window is measured in UTC, not in your local time.