Get Pulseframe in your engine.
One UPM package for Unity (runtime SDK plus editor plugin), Web and Godot SDKs, a native C ABI, and a zero-dependency CLI for symbol upload and integration checks. MIT licensed, free up to 10 peak CCU.
Unity SDK + Editor plugin
v0.21.5UNITY 6+ (6000.0)MITOne package, two halves: the runtime SDK that captures crashes in your build, and the editor hub that links the project to your Pulseframe account. Pick an install path:
- 1Download the .tgz with the button above.
- 2In Package Manager, click + ▸ "Add package from tarball…".
- 3Select com.mfflabs.pulseframe-0.21.5.tgz — done.
The tarball includes the complete SDK and editor plugin. Use it for a consistent installation without GitHub credentials.
- 1Source access requires membership of the private Kickdom repository.
- 2For installation without GitHub access, download the .tgz package.
- 3In Unity, open Window ▸ Package Manager ▸ + ▸ "Add package from tarball…".
Native C/C++ SDK
v0.9.4A standalone SDK for any engine: C99 DLL ABI (shared lib on Linux/macOS), libcurl transport, and offline crash sidecars the CLI uploader drains — CI-built on Windows, Linux and macOS. Managed crash/exception reporting plus an in-process native crash handler (top-frame capture, dump-at-crash → report on next launch) ship today; full Breakpad-style stack unwind is the tracked follow-up.
No prebuilt binary: clone and build it — git clone https://github.com/kickdom/pulse-frame.git with access to the private repository, then cd pulse-frame/native && cmake -S . -B build && cmake --build build. Include tombstone/tombstone.h and link tombstone. Unreal works today through this C ABI; a drop-in .uplugin is on the roadmap, not shipped.
Browser game SDK v0.1.3
Crash reports, sessions and telemetry for three.js, Babylon, PlayCanvas, Phaser and WebAssembly games. Includes ESM, CommonJS and TypeScript types, with no runtime dependencies.
Download Web SDKGodot 4 addon v0.1.3
Sessions, progression, custom events and manually reported errors from GDScript. No native module required.
Download Godot addon .zip- 1Copy the archive’s addons/pulseframe folder into your Godot project.
- 2Enable Pulseframe in Project Settings → Plugins to register the autoload.
- 3Follow the included README to initialize with your game’s ingest token, then verify a test event.
Godot does not expose automatic script-error interception to GDScript. Report handled errors explicitly; crash detection reports an unclean shutdown on the next launch. Read the included README for platform coverage and dedicated-server limitations.